Violet Updates

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Revision as of 07:53, 28 February 2023 by Ryndean (talk | contribs) (Created page with "==Violet Updates== ===Updates=== ===Change Log=== <b>2022-08-17 04:12</b> <blockquote> *Fixed the way using fluid containers works. As per videos. Thanks @Libraru Discord. https://discord.com/channels/647350376408023040/1002576773961232404/1009283449355501628 </blockquote> <br> <b>2022-08-16 04:09</b> <blockquote> * Removed level requirement doors from MoLS and Demona. </blockquote> <br> <b>2022-08-16 04:02</b> <blockquote> * Fixed healing spells being too weak at...")
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Violet Updates

Updates

Change Log

2022-08-17 04:12

  • Fixed the way using fluid containers works. As per videos. Thanks @Libraru Discord.

https://discord.com/channels/647350376408023040/1002576773961232404/1009283449355501628


2022-08-16 04:09

  • Removed level requirement doors from MoLS and Demona.


2022-08-16 04:02

  • Fixed healing spells being too weak at low levels (Formulas correct but Minimum values were not applying)
  • Fixed Dwarven Ring appearing to remove drunk condition but not actually removing the drunk condition


2022-08-15 07:05

  • Loot chances of old wands increased slightly
  • Fixed Smiley npc (lol)
  • NPC Panther now buys djinn items and a few rashid items
  • In preparation for item quests being reworked, the door of experience for Deeper fibula, black knight's room and the dragon lords near the fire axe quest have been removed. (These quests subsequently will effectively have little to no reward, since they can now be accessed early). The intention here is to open these areas as a regular hunting places, not a single visit quest area


2022-08-14 03:29

  • Vials now able to pour liqid on mud tiles and don't replace the existing fluid in the vial
  • Fixed being able to target NPCs
  • Summons should no longer be able to see their master if using invisible
  • Monster spawn block range has been corrected to be the game viewport distance (8 by 6)
  • Monsters should now kill smaller monsters and furniture blocking paths instead of pushing it behind them.
  • Monsters chasing with haste should no longer stop breifly after reaching the target, should now be harder to avoid things like giant spiders.
  • Fixed adding items to players, should now go back slot > right hand > left hand > ammo slot > back slot container, right hand container > left hand container > ammo slot continer > ground


2022-08-13 06:56

  • Fixed bug with loot chance being too common or too rare
  • Fixed bug with player data not saving after killing someone.


2022-08-11 07:18

  • Fixed buying items going to bag on ammo slot before bag on back slot.
  • Fixed some text issues with Prisoner NPC
  • Ancient scarabs now summon larva, not scarabs.
  • Made adjustments to paralyse
  • Fixed being able to throw items on top of bookshelves.
  • Made adjustments to regen while sleeping
  • NPCs now sell spells correctly based on magic level.
  • Blocking spawn should now work for visible floors (Being able to see up/down floors should still block spawn)
  • Fixed some npcs selling mana fluids for the wrong price (should be 100gp)
  • Fixed blackboards showing mana fluids price
  • Fixed kings secret passage in kazordoon
  • Fixed a ramp in outlaw camp unable to get down from


2022-08-06 07:14

  • Fixed Kazordoon secret passage
  • Fixed monasters spawning on the wrong level of Ghost Ship
  • Wands now spawn in players inventory, not their bag. This means they will give off light if they are carrying a wand.
  • Fixed some quests from corpses from decaying and disappearing.
  • Added new premium features, see more here: https://vlt.nostalther.com/premium.php